This is a small level that I developed using the July release of the Unreal Development Kit to learn how the editor worked. I used assets that came with the editor and started learning things such as how to place models into a level and using lightmass to generate the lighting. Unfortunately these screenshots were taken in the preview box because my PC did not have enough memory to compile the lightmass at production level. I wanted to add more foliage and structures but the limits of my PC have prevented that sadly.
This is a small level that I developed using the July release of the Unreal Development Kit to learn how the editor worked. I used assets that came with the editor and started learning things such as how to place models into a level and using lightmass to generate the lighting. Unfortunately these screenshots were taken in the preview box because my PC did not have enough memory to compile the lightmass at production level. I wanted to add more foliage and structures but the limits of my PC have prevented that sadly.
Wolf Game Project is an unfinished game developed by a team of students at the University of East London. I was in charge of creating the visual style and modelling important character models. I used my additional time tweaking the terrain alongside Matt Glanville who originally created the heightmaps. Credits: Unity Team and Turbosquid for the Bear Model which was heavily modified by me.
Wolf Game Project is an unfinished game developed by a team of students at the University of East London. I was in charge of creating the visual style and modelling important character models. I used my additional time tweaking the terrain alongside Matt Glanville who originally created the heightmaps. Credits: Unity Team.
Wolf Game Project is an unfinished game developed by a team of students at the University of East London. I was in charge of creating the visual style and modelling important character models. I used my additional time tweaking the terrain alongside Matt Glanville who originally created the heightmaps. Credits: Unity Team.
Wolf Game Project is an unfinished game developed by a team of students at the University of East London. I was in charge of creating the visual style and modelling important character models. I used my additional time tweaking the terrain alongside Matt Glanville who originally created the heightmaps. Credits: Unity Team.
"Escape" is a Mental Ray render in 3DS Max 9 depicting a 1930's bathroom that shows hints of a bird that has escaped. I obtained most of the textures from outside sources such as CGtextures and created the rest by hand in Photoshop CS2.
This is a simple render of my computer desk and lamp that I had to create in my first year at university.
This was a Source modification developed on my own where the player took the role of a citizen who was tricked by his friend and forced to join the rebellion. Along his journey he would realise how important his existence was in relation to Dr Freeman and the uprising of the Citadel.
This was a Source modification developed on my own where the player took the role of a citizen who was tricked by his friend and forced to join the rebellion. Along his journey he would realise how important his existence was in relation to Dr Freeman and the uprising of the Citadel.
This was a Source modification developed on my own where the player took the role of a citizen who was tricked by his friend and forced to join the rebellion. Along his journey he would realise how important his existence was in relation to Dr Freeman and the uprising of the Citadel.
This was a Source modification developed on my own where the player took the role of a citizen who was tricked by his friend and forced to join the rebellion. Along his journey he would realise how important his existence was in relation to Dr Freeman and the uprising of the Citadel.